Artist build session 3/4/08

In this session Rez showed everyone the rotating sculpt texture scripts. This one is a little tricky.. When you rez a prim in SL, like a box, its square. Normally you can apply any texture to it and make it look like any square thing you want. A sculpt texture on the other hand, is something all together different. It allows SL to modify the shape of an object based on the color of the texture applied. So if you take a square, and apply a white sculpt texture with a red band in the middle, it will warp the shape of the object around the red color band. Different colors cause different actions. The scripts we explored last night will take a standard texture and apply it as a sculpt textur to a prim. It will then rotate through any other textures you have included, morphing the shape of the object on a schedule.
snapshot_002.jpg snapshot_007-bs_3_5.jpg snapshot_004_bs_3_5.jpg

It was all pretty freaking cool. The sculpts you see changed shape every two seconds or so. I really need to get on uploading the code for these sessions…

Leave a Reply